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Devlog
Marko's Devlog
May 12, 2024
by
marence
Hello, I’m Marko. In this Devlog I will discuss everything I went through while working on this project. First, I worked on the Enemies’ AI. I started working on the script and quickly realized I...
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Yakut Dmitry DevLog
May 11, 2024
by
dyakut
In this project I was responsible for making scripts for platforms which can be either activated by stepping on them or by putting an object with tag "movable". The script for moving objects makes a R...
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Max's Devlog
May 10, 2024
by
D2mmax
Hello Max here, Ive been working on this game for the past week. For our game we decided to make a low poly 3d puzzle game. The main mechanics of this game is being able to control certain objects wit...
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Level Design(Vien)
May 10, 2024
by
Vienbohols
Hello, I am Vien, and I oversaw the majority of the level design for our game about Borders alongside fellow level designer Patryk. We decided to go for low poly art style because there are loads of n...
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REEEPost4 (Patryk) (NINEBALLIN')
May 10, 2024
by
Shpeeder-Man
https://shpeederman.itch.io/devlog/devlog/729226/nineballin...
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REEEPost3 (Patryk)
May 10, 2024
by
Shpeeder-Man
https://shpeederman.itch.io/devlog/devlog/719060/1-i-figured-out-how-to-make-dev...
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REEEPost2 (Patryk)
May 10, 2024
by
Shpeeder-Man
https://shpeederman.itch.io/devlog/devlog/728185/shit-be-goin-down...
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REEEPost1 (Patryk)
May 10, 2024
by
Shpeeder-Man
https://shpeederman.itch.io/devlog/devlog/728765/drawing-time...
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